Taurus 3 requires quite high tech to pass, Ideally missiles are great here on shooters, as the scattering will destroy most of the enemy fleet.
2 of your back shooters should target ‘CLOSEST’ to get rid of enemies behind/out of range of tank which will either ruin your day by taking out your shooters from behind, or waste fuel by prolonging the run. Rest should target MIN ATTACK at MAX RANGE.
Max attack Tank goes in position 10. If it has 10 movements, it’ll catch 2 of the back fleets attention otherwise it’ll move out of range of them. You shouldn’t need a weikes on to slow it down. Tank fleet should target MAX ATTACK at MAX RANGE.
Example of shooter fleet setup, top being forward.
With my setup, and chips on max attack fleet, too many on stacks will cause enemies to come after glass. If you can get someone to make bigger (bigger than Nova Storm) Ship Based tanks and get a bigger chip, you might get away with bigger stacks. Would not risk it with lower-tech than Nova Storms on tanks and Event Horizons on glass ships.